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Showing posts with label OSGrid. Show all posts
Showing posts with label OSGrid. Show all posts

Friday, November 02, 2012

Sim-on-a-stick, part 3: meeting people and exploring in OSGrid

In today's video I'm exploring OSGrid.

OSGrid is one of the virtual worlds powered by OpenSimulator, aka OpenSim.  OpenSim's front page states
OpenSimulator is an open source multi-platform, multi-user 3D application server. It can be used to create a virtual environment (or world) which can be accessed through a variety of clients, on multiple protocols. OpenSimulator allows virtual world developers to customize their worlds using the technologies they feel work best - we've designed the framework to be easily extensible. OpenSimulator is written in C#, running both on Windows over the .NET Framework and on Unix-like machines over the Mono framework. The source code is released under a BSD License, a commercially friendly license to embed OpenSimulator in products. If you want to know about our development history, see History.
OpenSim's history page traces its origin to Second Life(tm) releasing their client to open source in January 2007.  (Second Life has their own open source portal.)  Now there are a number of individuals and companies that run OpenSim.  You can find a grid list at OpenSim's site, where a number of public sites are listed.  Not listed are private grids, usually behind corporate firewalls, that can be used for conferencing, training, and so on.

Advantages of downloading, installing and setting up an OpenSim are having your own land free of  payments to another landowner, complete control over the content, and the ability to back up the world and your work.

When I was considering setting up my own world, I identified three important factors:  a processor fast enough and powerful enough to render the world, a secure database for storing and accessing assets, and enough bandwidth to maintain a reasonable frame rate.  (If you would like to add to my list, feel free to submit a comment.)  It seems to me one of Amazon's Elastic Compute Cloud (EC2) setups would work great (but may be pricey).

Because I was unable to upload the video ("Virtual World Tours: OSGrid") to Blogger, you'll have to view it on YouTube.

It always surprises me how creative work knows no deadlines -- it's simply done when it's done.  This video has flaws, but it was time to move on.

-- Marge


Thursday, October 25, 2012

Sim-on-a-stick, part 1: the basic idea

This information in an October 22nd article by James Au at New World Notes caught my attention the other day:
Last week I wrote about how Sim-on-a-Stick, a portable, offline version of OpenSim, was used to generate $300K in services for real world clients working on a contract for product placement in several dozen movie theaters. In Comments, Renee "Ener Hax" Miller, who led development on that project, explained why Sim-on-a-Stick (or SoaS) was better for this purpose (simulating these cinema spaces) than an online Second Life (or for that matter, I suppose an online OpenSim), for this application...
This is an interesting use for a virtual world instance and could be applicable for many businesses where a sale is dependent on visualizing a 3D space, such as architecture, real estate, interior design, and home renovation.

For better understanding, in the next few posts I will be discussing -- and showing -- how virtual worlds work and the language used when describing them.  We will be visiting some of the worlds, namely OSGrid, Kitely and Second Life.

Later, then.

-- Marge