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Showing posts with label virtual world. Show all posts
Showing posts with label virtual world. Show all posts

Thursday, February 05, 2015

DIY: easy winter trips to warmer places

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After the chilly, snowy surprises of this winter, a desire to be someplace warmer is understandable. You can go to sunny, calming places with a few clicks of your mouse and relax. No airport security, no sardines-in-a-tin-can plane seating, and no serious dents to your wallet.

To remind you what you may be slipping away from here's a video by the Weather Channel's Brainstorm Team about wind chill.
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Places I'm suggesting that you visit are in the metaverse, namely Second Life and Landmark (the game).

Second Life is virtual world like no other. There you can build, script (hopefully your build and not to grief other players), form social bonds, dance, outfit and shape your avatar--the list is virtually endless. There's an emphasis on creativity. You can play for free, but membership has its perks. Getting started can be a steep learning curve, but that's true of many MMORPGs as well. Sign up at the Second Life website.
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Landmark is currently in closed beta, so if you want to get in you'll have to acquire a beta key. Walmart and GameStop may still be offering them--I'm not sure. You can also gain access through Steam (a Settler pack is $19.99). If you belong to a guild, it may be offering give-away keys; a friend who plays may have extras. Landmark interests me in several ways, but mostly I continue to want to see how the voxel-based world develops and what the developers come up with next. BTW, the developers interact directly with the players, a refreshing difference from many MMORPGs I've seen. The blog Procedural World discusses voxel development in detail.
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You can also find these last two videos in my YouTube channel playlists under the title De-stressing in virtual worlds.

-- Marge


Friday, November 02, 2012

Sim-on-a-stick, part 3: meeting people and exploring in OSGrid

In today's video I'm exploring OSGrid.

OSGrid is one of the virtual worlds powered by OpenSimulator, aka OpenSim.  OpenSim's front page states
OpenSimulator is an open source multi-platform, multi-user 3D application server. It can be used to create a virtual environment (or world) which can be accessed through a variety of clients, on multiple protocols. OpenSimulator allows virtual world developers to customize their worlds using the technologies they feel work best - we've designed the framework to be easily extensible. OpenSimulator is written in C#, running both on Windows over the .NET Framework and on Unix-like machines over the Mono framework. The source code is released under a BSD License, a commercially friendly license to embed OpenSimulator in products. If you want to know about our development history, see History.
OpenSim's history page traces its origin to Second Life(tm) releasing their client to open source in January 2007.  (Second Life has their own open source portal.)  Now there are a number of individuals and companies that run OpenSim.  You can find a grid list at OpenSim's site, where a number of public sites are listed.  Not listed are private grids, usually behind corporate firewalls, that can be used for conferencing, training, and so on.

Advantages of downloading, installing and setting up an OpenSim are having your own land free of  payments to another landowner, complete control over the content, and the ability to back up the world and your work.

When I was considering setting up my own world, I identified three important factors:  a processor fast enough and powerful enough to render the world, a secure database for storing and accessing assets, and enough bandwidth to maintain a reasonable frame rate.  (If you would like to add to my list, feel free to submit a comment.)  It seems to me one of Amazon's Elastic Compute Cloud (EC2) setups would work great (but may be pricey).

Because I was unable to upload the video ("Virtual World Tours: OSGrid") to Blogger, you'll have to view it on YouTube.

It always surprises me how creative work knows no deadlines -- it's simply done when it's done.  This video has flaws, but it was time to move on.

-- Marge


Wednesday, July 11, 2012

Virtual worlds: education, training and collaboration

As an explorer of virtual worlds, I like to keep up on what's happening.  Despite rumors that Second Life is dying and the metaverse has had its day, the number of virtual worlds is growing. Here's a list (2015) of the Top 10 Virtual Worlds.

Karl Kapp's post "3D Virtual Worlds are NOT Dead, Dying or Disappearing (Mar 2012)" agrees that the number of virtual worlds is growing.  In his post he discusses uses for virtual environments and lists some.  Writing about virtual worlds as suitable environments for work is Aliza Sherman at GigaOm in her article "Virtual Worlds: Immersive Training, Collaboration and Meetings (Jun 2011)".  She states:
Are virtual worlds really viable environments for work? According to a survey by Unisfair, a global provider of virtual events and business environments, usage of virtual environments is growing for marketing, training and collaboration. Surveying 550 marketers nationwide, the study revealed that 60 percent of respondents plan to increase spending on virtual events and environments this year.
The breakdown of virtual activities outlined in the survey include training (42 percent); customer engagement (36 percent); internal collaboration (34 percent); lead generation (29 percent); and networking (8 percent). Nearly half of the respondents predict an increase in “hybrid” corporate events within two years.
This article on IBM's developerWorks page talks about the company's use of Virtual Spaces to enable immersive, global collaboration.  In the summary it states that
Globalization and a challenging business environment are placing new demands on today's enterprises. Organizations that are in an increasingly distributed environment are striving to provide guidance and enablement for teams working across disparate time zones.
Other uses for virtual worlds include:
  • Immersive education, such as what is described at Media Grid, and
  • Health care training and eduction, such as CliniSpace.

Note: This post contains dated material.

-- Marge