If you google "draw online," many sites will come up (about 606,000,000 results). Here is information on the top 5 currently listed and an interesting site I found some time ago called Janvas.
With Janvas you can create vector graphics online, store your creations on Google Drive, collaborate online, create interactive content in SVG, and there's a code editor for developers. The Janvas program has many of the features that a desktop-based graphics program has, such as layers, node-editing, effects, and so on. There's a library and animations can be done. Also, a Janvas community can be found on Google+.
To see how well your browser supports SVG, check here; to see how well other browsers support SVG, check here. For information on using SVG for mobile devices, take a look at this About.com article.
Why SVG? The attraction of SVG is that it's vector and the images are stored in XML format. Vector images are resizeable, bit-mapped images resize poorly.
As for the other sites found -- OneMotion offers the opportunity to paint and draw online, play games, fiddle with a drum machine or a DJ's turntable, and animate breakdancers. QueekyPaint has a large toolset, layers, and a number of graphics options; it may load slowly at first. Sketchpad has some nice text fonts available; however, when I tried to start a new project, I got an error message -- "Your browser does not support FileSystem API"). DrawIsland is also available on iPad and iPhone. And at ArtPad, sponsored by Art.com, you can replay the strokes you made and splatter paint.
-- Marge
With Janvas you can create vector graphics online, store your creations on Google Drive, collaborate online, create interactive content in SVG, and there's a code editor for developers. The Janvas program has many of the features that a desktop-based graphics program has, such as layers, node-editing, effects, and so on. There's a library and animations can be done. Also, a Janvas community can be found on Google+.
To see how well your browser supports SVG, check here; to see how well other browsers support SVG, check here. For information on using SVG for mobile devices, take a look at this About.com article.
Why SVG? The attraction of SVG is that it's vector and the images are stored in XML format. Vector images are resizeable, bit-mapped images resize poorly.
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Darth Stabro, "VectorBitmapExample." Wikipedia |
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As for the other sites found -- OneMotion offers the opportunity to paint and draw online, play games, fiddle with a drum machine or a DJ's turntable, and animate breakdancers. QueekyPaint has a large toolset, layers, and a number of graphics options; it may load slowly at first. Sketchpad has some nice text fonts available; however, when I tried to start a new project, I got an error message -- "Your browser does not support FileSystem API"). DrawIsland is also available on iPad and iPhone. And at ArtPad, sponsored by Art.com, you can replay the strokes you made and splatter paint.
-- Marge
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