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Thursday, October 25, 2012

Sim-on-a-stick, part 1: the basic idea

This information in an October 22nd article by James Au at New World Notes caught my attention the other day:
Last week I wrote about how Sim-on-a-Stick, a portable, offline version of OpenSim, was used to generate $300K in services for real world clients working on a contract for product placement in several dozen movie theaters. In Comments, Renee "Ener Hax" Miller, who led development on that project, explained why Sim-on-a-Stick (or SoaS) was better for this purpose (simulating these cinema spaces) than an online Second Life (or for that matter, I suppose an online OpenSim), for this application...
This is an interesting use for a virtual world instance and could be applicable for many businesses where a sale is dependent on visualizing a 3D space, such as architecture, real estate, interior design, and home renovation.

For better understanding, in the next few posts I will be discussing -- and showing -- how virtual worlds work and the language used when describing them.  We will be visiting some of the worlds, namely OSGrid, Kitely and Second Life.

Later, then.

-- Marge


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