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Tuesday, October 16, 2012

Artificial life in virtual worlds

Interesting news from the Second Life front:  In an article titled "Student Creates Code Which Generates Second Life/OpenSim Avatars... Based on Simulated Genetics!" Wagner James Au reports on a project being developed by "the University of Western Sydney and the Federation of American Scientists." Here's the video that demonstrates the work:


Envirtech is the group doing this work and they call the project Artificial Life Lab. For background, see the Wikipedia article on artificial life (aka Alife); note that the article directs you to the talk page -- there are a number of "challenges" to the article.

Knowing that MIT has been working with artificial intelligence for a long time, on a hunch I looked to see what might be going on with respect to virtual worlds and found this page on Digital Humanities and this quote mid-page:
It used to be that we in English departments were fond of saying there was nothing outside of the text. Increasingly, though, texts take the form of worlds as much as words. Worlds are emerging as the consummate genre of the new century, whether it’s the virtual worlds of Second Life or World of Warcraft or the more specialized venues seen in high-end simulation and visualization environments. Virtual worlds will be to the new century what cinema was to the last one and the novel to the century before that.
As an aside, I also found the article "‘Artificial leaf’ moves closer to reality" at the MIT site.  It fits in with the artificial photosynthesis article of a few days ago.

I love it when things mesh together.


-- Marge



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