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Wednesday, September 25, 2013

DIY: build you own MMO world

No, I'm not talking about MineCraft; but am talking about the much-anticipated EverQuest Next.  Its features will include the Forgelight Engine, voxel (volumetric pixel or Volumetric Picture Element) rendering, and a free-to-play sandbox add-on called Landmark that enables you to build anything, explore, add components to the game of EverQuest Next, collect stuff, and buy and sell items in Player Studio.  

Currently Player Studio allows you to design and sell items for EverQuest, EverQuest II, Free Realms, and PlanetSide 2.  According to the web site:
Player Studio™ is a new program that invites (initially US-based) players to download sample geometry, learn how virtual items are constructed, and try designing items. You can try your hand at writing a creative name, item description, and rationale for how it fits into the ongoing narrative storyline.

...Selected items will be offered for sale in the SOE Marketplace alongside items created by staff artists, priced in SOEs Station Cash virtual currency. Revenue from the sale of these items will be shared back with the creative player.
To get an idea of what the excitement for EverQuest Next is all about, take a look at this video from Unit Lost:
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Longer videos, chronicling the release of EverQuest Next, are "EverQuest Next Worldwide Debut: Part 1" and "EverQuest Next Worldwide Debut: Part 2."  Landmark is scheduled for release this winter.  There is an EverQuest Next mobile app available now.
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image: Capture from Unit Lost video, character expressions
Capture from Unit Lost video, character expressions
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After building in SecondLife for about 5 years, I can say that building in 3D worlds is fun, engrossing and sometimes challenging, if the tools are right.

--Marge

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