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Monday, May 13, 2013

Lights, camera...animate

Having just started on producing an animated series (after I learn the software and do the artwork), I've been looking at examples for insight into the process works.  There are some truly great samples on YouTube.  I'm particularly interested in combining 2D and 3D.

iAnimate.net offers workshops (pretty spendy, but it looks like most things related to animation are) that produce some amazing output.   Here's their Members Showcase - Winter 2013 -- it's long but worth the time.


Here's another, shorter one from iAnimate -- Games - Fall 2012 Showreel.  (Note the excellent physics.)


In this next clip the concept of adding 2D drawings to a 3D animation is discussed, using the film short "Paperman" as an example.  Intriguing.  To quote from Snouty Pig's post:

"Paperman" director John Kahrs has described the process: "It's not like a texture map. It's just like painting on the surface of the CG. It acutally moves on a 2D layer that's driven by the CG."


My last sample is a presentation posted by DigInfo News, showing a new interactive technology using 2D to 3D animation:


If you're interested in doing animation, take a look at SplineBomb, which offers animation news, tutorials and works in progress.

If you want to try 2D and/or 3D animation without spending a small fortune for it, try Unity3d, a game creation software that can be downloaded free.  To sell your output you'll need to buy a license.  This Wikipedia article about independent video game development, which seems dated because it doesn't include iOS, Android, and other newer platforms, gives an idea of how licenses work.

It's beginning to look like adding 2D to 3D is twice the work.  Hmmm.

-- Marge


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