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Showing posts with label MMO. Show all posts
Showing posts with label MMO. Show all posts

Monday, March 24, 2014

Requiem for a world gone dark

EverQuest Next Landmark has gone dark.  While its darkness was planned, it's still dark.  Right now the alpha version is being wiped (read destroyed), to be replaced with the closed beta version.  When closed beta opens on Wednesday, the 26th, everyone will start from square one, placing new claims and gathering resources for building.  For some, rebuilding.

This may seem trivial to non-builders, but--as I learned on my last day of building there--it's not trivial to know that your work will soon be completely gone.  Oh, the developers have promised that they will template each player's builds; they also warned that the templating may not work well.

For now, here's remembering what we did.
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Over time tools and materials evolved greatly.  Here's a later build:
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Sprocks, Landmark Alpha build, Landmark Forum
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And we all learned new methods--
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Waiting for Wednesday and the next chapter....

 -- Marge

Wednesday, September 25, 2013

DIY: build you own MMO world

No, I'm not talking about MineCraft; but am talking about the much-anticipated EverQuest Next.  Its features will include the Forgelight Engine, voxel (volumetric pixel or Volumetric Picture Element) rendering, and a free-to-play sandbox add-on called Landmark that enables you to build anything, explore, add components to the game of EverQuest Next, collect stuff, and buy and sell items in Player Studio.  

Currently Player Studio allows you to design and sell items for EverQuest, EverQuest II, Free Realms, and PlanetSide 2.  According to the web site:
Player Studio™ is a new program that invites (initially US-based) players to download sample geometry, learn how virtual items are constructed, and try designing items. You can try your hand at writing a creative name, item description, and rationale for how it fits into the ongoing narrative storyline.

...Selected items will be offered for sale in the SOE Marketplace alongside items created by staff artists, priced in SOEs Station Cash virtual currency. Revenue from the sale of these items will be shared back with the creative player.
To get an idea of what the excitement for EverQuest Next is all about, take a look at this video from Unit Lost:
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Longer videos, chronicling the release of EverQuest Next, are "EverQuest Next Worldwide Debut: Part 1" and "EverQuest Next Worldwide Debut: Part 2."  Landmark is scheduled for release this winter.  There is an EverQuest Next mobile app available now.
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image: Capture from Unit Lost video, character expressions
Capture from Unit Lost video, character expressions
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After building in SecondLife for about 5 years, I can say that building in 3D worlds is fun, engrossing and sometimes challenging, if the tools are right.

--Marge